
He also provides a skeleton key when embarking on a mission. He can heal and transfer all bleeds from all enemies to a single target. His mod reskins the Highwayman with that of the Hunter from Bloodborne, having him wield a gun in one hand and a blade in the other, just like the original. He is primarly a tank that is capable of doing really decent damage once his enemies start to bleed. Modder Willydamn has pitched in as well, this time bringing Bloodborne to the world of Darkest Dungeon. On the balance side of things I've done a lot of number crunching and a decent amount of testing and this is not the strongest class against the undead but good enough for everything else. I've also made 5 Revenant specific trinkets that are no longer separate and are now included in this class mod.

I've tried my very best to replicate the art of DD and the end result is decent. My original goal was to make a class that feels like an official class expansion by respecting the rules of the game such as resistances, damage, upgrades and art. I spent a lot of time polishing the sprites so there are no graphical issues/glitches, in my opinion the class fits into the world and looks like its a part of it now. This was my very first mod on the steam workshop and it's heavily inspired by Dragon Age, Warcraft and Darkness the video game. Every move might result in her being in a different form, and one form specializes in vicious bleeding ripostes.Class IntroductionRevenant is a class that i worked on for about 4 weeks about 6-8 hours a day. This is a shifter with the one kink in that the decision to shift from one form to the other is taken out of the player's hands. Mother will always protect her baby.ĭamage dealer this time. And interestingly, a class that grows more powerful the more stressed out she is. Here's three I think are among the best.Īoe Regen Healer.

Still trying them, not sure if I like Reborn yet, but I don't dislike it either.Īs for new custom classes, hoo, lotta options. But I recently became aware of the Reborn variations, which are notably weaker than Unchained in multiple areas. For a long time I advocated the Unchained mods, alterations to the vanilla classes.
